3D Asset Creating Pipeline Using Maya and Mudbox


This book covers methods to create polygonal and NURBS objects with techniques to add and modify objects and add detail through a number of methods including: inserting edges, extruding, deforming and input modification. Also included is improving topology, creating UV layouts, digital sculpting techniques, subdivision and raycasting methods of map extraction. Final sections cover complete creation of a custom skeleton with all controls and driver/driven keys, animation, motion paths and final rendering. Designed to introduce readers to a wide variety of industry leading techniques that are used both in games and cinema. Concepts in this book are the same used in major companies everywhere.

Key Features

  • Learn how to create interesting models from primitive shapes in an easy-to-follow, class-room tested, consistent method.
  • Explore all the major requirements to creating highly detailed models.
  • Use industry standard tools for modeling and rigging animation.
  • Included are key chapter objectives fro students and supplemental objectives for instructors to modify.
  • Each lesson builds on the prior lessons so there is constant reinforcement while moving forward, including examples for each lesson available from each save point.

Product Details

Taylor & Francis Inc
Publish Date
BIC Categories:

Earn By Promoting Books

Earn money by sharing your favourite books through our Affiliate programme.

Become an Affiliate
We use cookies and similar methods to recognize visitors and remember their preferences. We also use them to help detect unauthorized access or activity that violate our terms of service, as well as to analyze site traffic and performance for our own site improvement efforts. To learn more about these methods, including how to disable them view our Cookie Policy.